1-and-1 or 1-plus-1:
|
in college, a free-throw attempt
awarded for certain violations that earns the shooter a 2nd attempt only
if the first is successful.
|
3-on-3: |
a game played with only 3
players on the court for each team.
|
3-point play:
|
a 2-point field goal followed by
a successful free-throw.
|
3-point shot:
|
a field goal worth 3 points
because the shooter had both feet on the floor behind the 3-point line
when he released the ball; also counts if one foot is behind the line
while the other is in the air.
|
4-point play:
|
a 3-point shot followed by a
successful free-throw.
|
air ball |
A shot that completely
misses the rim or backboard. |
alive: |
a ball is alive when it is
released by a shooter or thrower, or legally tapped by a jumper during a
jump ball; the game clock starts only when the ball becomes alive; compare
with live.
|
alternating-possession rule:
|
in college, the possession arrow
changes direction after each subsequent jump ball situation, alternating
which team gets possession for the throw-in.
|
assist: |
the last pass to a teammate that
leads directly to a field goal; the scorer must move immediately toward
the basket for the passer to be credited with an assist; only 1 assist can
be credited per field goal.
|
backboard: |
the rectangular structure, 6' x
3 1/2', to which the basket is attached.
|
backcourt: |
the area from the midcourt line
to the end line furthest from the offense's basket.
|
ball
handler: |
the player with the ball;
usually the point guard at the start of a play.
|
bank
shot: |
a shot where the ball is first
bounced (or banked) off the backboard at such an angle that it then drops
into the basket.
|
baseline: |
see end line.
|
basket: |
attached to the backboard, it
consists of a metal rim 18" in diameter suspended 10' from the floor, from
which a 15-18" corded net hangs, and through which points are scored; also
used to refer to a successful field goal.
|
beat
the defender: |
when an offensive player, with
or without the ball, is able to get past an opponent who is guarding him.
|
blind pass:
|
a pass from a ball handler who
does not see his receiver, but is estimating where he should be.
|
blocked shot:
|
the successful deflection of a
shot by touching part of the ball on its way to the basket, thereby
preventing a field goal.
|
blocking: |
the use of a defender's body
position to illegally prevent an opponent's advance; the opposite of
charging.
|
boosters: |
alumni supporters of college
teams.
|
boxing out:
|
a player's attempt to position
his body between his opponents and the basket to get rebounds and prevent
the opponents from doing so.
|
break: |
see fast break.
|
center circle:
|
the circular area at midcourt
from which jump balls are taken.
|
charging: |
an offensive foul which occurs
when an offensive player runs into a defender who has established
position.
|
clear out: |
see one-on-one showdown.
|
Commissioner:
|
the president of the NBA.
|
court vision:
|
a player's ability to see
everything on the court during play — such as where his teammates and
defenders are set up — which enables him to make better choices in
passing; the best point guards possess this.
|
court: |
the 94' x 50' area bounded by 2
sidelines and 2 end lines containing a basket at each end, on which a
basketball game is played.
|
crossover dribble:
|
when a ball handler dribbles the
ball across his body from one hand to the other.
|
cylinder: |
the imaginary area directly
above the basket where goaltending or basket interference can occur.
|
dead
ball: |
any ball that is not live;
occurs after each successful field goal or free-throw attempt, after any
official's whistle or if the ball leaves the court; it stops play which is
then resumed by a jump ball, throw-in or free-throw.
|
defense: |
the act of preventing the
offense from scoring; the team without the ball.
|
defensive rebound:
|
a rebound of an opponent's
missed shot.
|
double team:
|
when two teammates join efforts
in guarding a single opponent.
|
downcourt or down the court:
|
the direction a team on offense
moves, from its backcourt into its frontcourt and towards its own basket.
|
draft: |
the method by which NBA teams
annually select college or foreign players to their teams, designed to
promote balanced competition in the NBA.
|
Dream Team:
|
the name given by the media to
the U.S. basketball team that won the gold medal at the 1992 Barcelona
Olympics; it was the first time non-amateurs were permitted to represent
the country; the members of this team were Charles Barkley, Larry Bird,
Clyde Drexler, Patrick Ewing, Magic Johnson, Michael Jordan, Christian
Laettner, Karl Malone, Chris Mullin, Scottie Pippen, David Robinson and
John Stockton. In the 1996 Olympics, the U.S. team was called Dream Team
II and in 2000, Dream Team III.
|
dribble or dribbling:
|
when a player repeatedly pushes,
pats, taps or bats the ball toward the floor with one hand to cause the
ball to bounce back up to either of his hands; used to advance the ball or
keep control of it.
|
dribble series:
|
a number of consecutive dribbles
which end when a player allows the ball to rest in one or both hands; a
player is only permitted one dribble series before he must pass or shoot.
|
drive to the basket:
|
to move rapidly toward the
basket with the ball.
|
dunk: |
when a player close to the
basket jumps and strongly throws the ball down into it; an athletic,
creative shot used to intimidate opponents.
|
elbowing: |
it is a violation if a player
vigorously or excessively swings his elbows, even if there is no contact;
it is a foul if contact is made, and an automatic ejection if that contact
is above shoulder level.
|
end
line: |
the boundary line behind each
basket; also called the baseline.
|
established position:
|
when a defensive player has both
feet firmly planted on the floor before an offensive player's head and
shoulder get past him; the offensive player who runs into such a defender
is charging.
|
fake
or feint: |
a deceptive move to throw a
defender off balance and allow an offensive player to shoot or receive a
pass; players use their eyes, head or any other part of the body to trick
an opponent.
|
fast
break: |
also called the run-and-shoot
offense, it begins with a defensive rebound by a player who immediately
sends an outlet pass toward midcourt to his waiting teammates; these
teammates can sprint to their basket and quickly shoot before enough
opponents catch up to stop them.
|
field goal:
|
when the ball enters the basket
from above during play; worth 2 points, or 3 points if the shooter was
standing behind the 3-point line.
|
Final Four:
|
the 4 regional champions (West,
East, Midwest and Southeast) remaining from the 64 college teams that
compete in the annual NCAA Tournament; they play one another to determine
the national champion.
|
Finals, NBA:
|
the annual championship series
of the NBA's post-season.
|
flagrant foul:
|
unnecessary or excessive contact
against an opponent.
|
Floor |
the area of the court within the
end lines and sidelines
|
floor violation:
|
a player's action that violates
the rules but does not prevent an opponent's movement or cause him harm;
penalized by a change in possession.
|
floor: |
the area of the court within the
end lines and sidelines.
|
forwards: |
the 2 players on the court for a
team who are usually smaller than the center and bigger than the guards;
often a team's highest scorers.
|
Foul |
actions by players which break
the rules but are not floor
violations |
foul
lane: |
the painted area 19' x 16' (12'
in college) bordered by the end line and the foul line, outside which
players must stand during a free-throw; also the area an offensive player
cannot spend more than 3-seconds at a time in.
|
foul
line: |
the line 15' from the backboard
and parallel to the end line from which players shoot free-throws.
|
foul
shot: |
see free-throw.
|
foul: |
actions by players which break
the rules but are not floor violations; penalized by a change in
possession or free-throw opportunities; see personal foul or technical
foul.
|
franchise player:
|
a star player around which a
franchise is built.
|
franchise: |
a professional team.
|
free
agent, restricted:
|
an NBA player whose contract has
expired and who has received a "qualifying offer" from his current club
which provides a salary level predetermined by the collective bargaining
agreement. While this player is free to negotiate an offer from a new
team, his current team has a right of first refusal to match that offer,
thereby obligating him to remain with his current team.
|
free
agent, unrestricted:
|
a player who has completed his
3rd NBA season (or 4th season, if his current team exercised its "option"
to have him play for a 4th year) and is free to negotiate a contract with
other NBA teams without his current team having a right of first refusal.
|
Free-throw |
an unguarded shot taken from the
foul line by a player whose opponent committed a foul; worth 1 point
|
free-throw line extended:
|
an imaginary line drawn from the
free-throw line to the sideline to determine the location for certain
throw-ins.
|
free-throw line:
|
see foul line.
|
free-throw:
|
an unguarded shot taken from the
foul line by a player whose opponent committed a personal or technical
foul; it is worth 1 point.
|
frontcourt:
|
the area between the midcourt
line and the end line closest to the offense's basket.
|
Full-court
press |
when defenders guard the offense
in the backcourt
|
full-court press:
|
when defenders start guarding
the offense in the backcourt.
|
game
clock: |
shows how much time remains in
each of the four 12-minute quarters of an NBA game or two 20-minute halves
of a college game.
|
Guarding |
following an opponent around the
court to prevent him from getting the ball, taking a shot or making a pass
|
guarding: |
the act of following an opponent
around the court to prevent him from getting close to the basket, taking
an open shot or making easy an pass, while avoiding illegal contact.
|
guards: |
the 2 players on each team who
are the smallest on the court; they usually handle setting up plays and
passing to teammates closer to the basket.
|
half-court or set offense:
|
when a team takes the time to
develop a play in its frontcourt, such as the give-and-go or a screening
play; opposite of fast break.
|
high
percentage shot: |
a shot that is likely to go in
the basket, such as a layup.
|
high
post: |
an imaginary area outside either
side of the foul lane at the free-throw line extended.
|
in
the paint: |
being in the foul lane area
which is painted a different color.
|
inbounds: |
the area within the end lines
and sidelines of the court; also the act of bringing the ball into this
area by means of a throw-in.
|
incidental contact:
|
minor contact usually overlooked
by officials.
|
inside shooting:
|
shots taken by a player near or
under the basket.
|
Jump
ball |
where 2 opposing players jump
for a ball the official tosses above and between them. The players then
try to tap the ball to their teammates to gain
possession |
jump
ball: |
2 opposing players jump for a
ball an official tosses above and between them, to tap it to their
teammates and gain possession; used to start the game (tip-off) and all
overtime periods, and sometimes to restart play.
|
keepaway game:
|
a tactic used by the team that
is leading near the end of the game to keep the ball from its opponents to
prevent them from scoring while using up time off the game clock; also
called freezing.
|
key
or keyhole: |
the area at each end of the
court consisting of the foul circle, foul lane and free-throw line; named
for the shape it had years ago.
|
layup or layin:
|
a shot taken after driving to
the basket by leaping up under the basket and using one hand to drop the
ball directly into the basket (layin) or to bank the ball off the
backboard into it (layup).
|
leading the receiver:
|
when a passer throws the ball
where he thinks a receiver is headed.
|
Live
ball |
as soon as a ball is given to a
free-throw shooter or a thrower on a throw-in, it is live
|
live
ball: |
as soon as a ball is given to a
free-throw shooter or a thrower on a throw-in, it is live, but the game
clock does not restart until the ball is alive.
|
loose ball:
|
a ball that is alive but not in
the possession of either team.
|
low
post: |
an imaginary area outside either
side of the foul lane close to the basket.
|
lower percentage shot:
|
a shot that is less likely to go
in the basket, such as one thrown by a player who is off balance or
outside his shooting range.
|
man-to-man defense:
|
the defensive style where each
defensive player is responsible for guarding one opponent.
|
March Madness:
|
see NCAA Tournament.
|
match-ups: |
any pairing of players on
opposing teams who guard each other.
|
MVP
(Most Valuable Player):
|
an award recognizing the NBA
player who contributed most to the regular season or to the Finals.
|
NBA
(National Basketball Association):
|
a professional league created in
1949 that now has 27 teams in the U.S. and is adding 2 Canadian teams in
1995.
|
NCAA
(National Collegiate Athletic Association):
|
a voluntary association of over
1,200 colleges and universities in the U.S. whose role is to establish
standards and protect the integrity of amateurism for student-athletes.
|
NCAA
Tournament: |
an annual competition between 64
college teams to crown a national champion; also called March Madness
because the three-week-long event is held during March; see also Final
Four.
|
NIT
(National Invitational Tournament):
|
the oldest college tournament,
in which 32 teams not selected to the NCAA Tournament compete each year.
|
off
the dribble: |
a shot taken while driving to
the basket.
|
offense: |
the team with possession of the
ball.
|
offensive rebound:
|
a rebound of a team's own missed
shot.
|
officials: |
the crew chief, referee and
umpire who control the game, stop and start play, and impose penalties for
violations and fouls.
|
One-and-One or
One-plus-One |
a free-throw attempt awarded for
certain violations that earns the shooter a 2nd attempt only if the first
is successful
|
open: |
when a player is unguarded by a
defender.
|
out
of bounds: |
the area outside of and
including the end lines and sidelines.
|
outside shooting:
|
shots taken from the perimeter.
|
over
the limit: |
when a team commits 5 or more
team fouls per NBA period (4 in each overtime); 8 or more per WNBA half; 7
or more per half in college; this team is also said to be in the penalty.
|
overtime or OT:
|
the extra period(s) played after
a regulation game ends tied.
|
pass: |
when a passer throws the ball to
a teammate; used to start plays, move the ball downcourt, keep it away
from defenders and get it to a shooter.
|
passer: |
the player who passes the ball
to a teammate.
|
perimeter: |
the area beyond the foul circle
away from the basket, including 3-point line, from which players take
long-range shots.
|
period: |
any quarter, half or overtime
segment.
|
personal foul:
|
contact between players that may
result in injury or provide one team with an unfair advantage; players may
not push, hold, trip, hack, elbow, restrain or charge into an opponent;
these are also counted as team fouls.
|
picked off:
|
refers to a defender who has
been successfully prevented from reaching the ball handler by an offensive
screen.
|
pick-up games:
|
impromptu games played among
players who just met.
|
Pivot |
the foot that must remain
touching the floor until a ball handler who has stopped dribbling is ready
to pass or shoot
|
pivot: |
a center; also the foot that
must remain touching the floor until a ball handler who has stopped
dribbling is ready to pass or shoot.
|
playmaker: |
the point guard who generally
sets up plays for his teammates.
|
point spread:
|
a device established by
bookmakers to equalize 2 teams for betting purposes; e.g., if a team is
considered to be 4 points better than another, the spread is 4 points; to
win a bet on the favorite, that team would need to win by more than the
spread (in this case, by more than 4 points); the margin of victory can be
more important than whether a team wins or loses.
|
point-shaving:
|
an illegal practice where
players intentionally win a game, but by fewer points than the point
spread; led to 2 major college scandals (involved 32 of the biggest stars
in the 1950s, then 22 colleges in 1961).
|
possession arrow:
|
in college, used to determine
which team's turn it is to inbounds the ball to begin a period or in a
jump ball situation.
|
possession:
|
to be holding or in control of
the ball.
|
post
position: |
the position of a player
standing in the low post or high post.
|
quadruple double:
|
a triple double with
double-digits scored in 4 categories.
|
rebound: |
when a player grabs a ball that
is coming off the rim or backboard after a shot attempt; see offensive
rebound and defensive rebound.
|
receiver: |
the player who receives a pass
from the ball handler.
|
regulation game:
|
four 12-minute quarters in the
NBA or two 20-minute halves in college; a game that ends without overtime
periods.
|
release: |
the moment that the ball leaves
a shooter's hands.
|
rookie: |
a player in his first NBA
season.
|
roster: |
the list of players on a team.
|
run:
|
occurs when one team scores
several field goals in quick succession while its opponents score few or
none.
|
salary cap:
|
an annual dollar limit that a
single team may pay all its players.
|
scoring opportunity:
|
when a player gets open for a
shot that is likely to score.
|
Screen |
when an offensive player stands
between a teammate and a defender to gives his teammate the chance to take
an open shot
|
screen or screener:
|
the offensive player who stands
between a teammate and a defender to gives his teammate the chance to take
an open shot.
|
shooter: |
a player who takes a shot at the
basket.
|
shooter's roll:
|
the ability to get even an
inaccurate shot to bounce lightly off the rim and into the basket
|
shooting range:
|
the distance from which a player
is likely to make his shots.
|
shot
clock: |
a clock that limits the time a
team with the ball has to shoot it; 24 seconds in the NBA; in college, 35
seconds for men, 30 seconds for women.
|
sidelines: |
2 boundary lines that run the
length of the court.
|
sixth man: |
the best substitute on a team;
usually the first player to come off the bench to replace a starter.
|
slam
dunk: |
see dunk.
|
squaring up:
|
when a player's shoulders are
facing the basket as he releases the ball for a shot; considered good
shooting position.
|
starting lineup:
|
the 5 starters who begin a game;
usually a team's best players.
|
substitute:
|
a player who comes into the game
to replace a player on the court.
|
swing man: |
a player who can play both the
guard and forward positions.
|
team
fouls: |
each personal foul committed by
a player is also counted against his team; when a team goes over the
limit, its opponent is awarded free-throw opportunities.
|
technical fouls or Ts:
|
procedural violations and
misconduct that officials believe are detrimental to the game; penalized
by a single free-throw opportunity to the non-offending team (2
free-throws and possession in college).
|
Three-point
play |
a 2-point field goal followed by
a successful free-throw
|
Three-point
shot |
a field goal worth 3 points
because the shooter was standing behind the 3-point line when he released
the
ball |
throw-in: |
the method by which a team with
possession inbounds the ball.
|
timeout: |
when play is temporarily
suspended by an official or at the request of a team to respond to an
injured player or discuss strategy; there are full timeouts (100 or 60
seconds in NBA, 120 seconds in WNBA, 75 or 60 seconds in college) and
20-second timeouts (30 seconds in college).
|
tip-off: |
the initial jump ball that
starts the game.
|
transition:
|
the shift from offense to
defense.
|
traveling: |
a floor violation when the ball
handler takes too many steps without dribbling; also called walking.
|
triple double:
|
when a player scores
double-digits in 3 categories during one game (points, assists and
rebounds are most common, but it can also be blocks or steals); a sign of
great versatility.
|
turnover: |
when the offense loses
possession through its own fault by passing the ball out of bounds or
committing a floor violation.
|
upset: |
when a higher-seeded (better)
team loses to a lower-seeded (inferior) one.
|
violation: |
see floor violation.
|
weakside: |
the side of the court away from
the ball.
|
zone
defense: |
a defense where each defender is
responsible for an area of the court and must guard any player who enters
that area; compare with man-to-man defense.
|